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Development of an interactive game-based rehabilitation tool for dynamic balance training

LANGE B; FLYNN S; PROFFITT R; CHANG CY; RIZZO AS
TOP STROKE REHABIL , 2010, vol. 17, n° 5, p. 345-352
Doc n°: 153120
Localisation : en ligne

D.O.I. : http://dx.doi.org/DOI:10.1310/tsr1705-345
Descripteurs : DF11 - POSTURE. STATION DEBOUT

Conventional physical therapy techniques have been shown to improve balance,
mobility, and gait following neurological injury. Treatment involves training
patients to transfer weight onto the impaired limb to improve weight shift while
standing and walking. Visual biofeedback and force plate systems are often used
for treatment of balance and mobility disorders. Researchers have also been
exploring the use of video game consoles such as the Nintendo Wii Fit as
rehabilitation tools. Case studies have demonstrated that the use of video games
may have promise for balance rehabilitation. However, initial usability studies
and anecdotal evidence suggest that the current commercial games are not
compatible with controlled, specific exercise required to meet therapy goals.
Based on focus group data and observations with patients, a game has been
developed to specifically target weight shift training using an open source game
engine and the Nintendo Wii Fit Balance Board. The prototype underwent initial
usability testing with a sample of clinicians and with persons with neurological
injury. Overall, feedback was positive, and areas for improvement were
identified. This preliminary research provides support for the development of a
game that caters specifically to the key requirements of balance rehabilitation.

Langue : ANGLAIS

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