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Effects of virtual reality training on functional reaching movements in people with Parkinson's disease

MA HI; HWANG WJ; FANG JJ; KUO JK; WANG CY; LEONG IF; WANG TY
CLIN REHABIL , 2011, vol. 25, n° 10, p. 892-902
Doc n°: 154224
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.1177/0269215511406757
Descripteurs : AF5 - PARKINSON

OBJECTIVE: To investigate whether practising reaching for virtual moving targets
would improve motor performance in people with Parkinson's disease. DESIGN:
Randomized pretest-posttest control group design.
SETTING: A virtual reality
laboratory in a university setting. PARTICIPANTS: Thirty-three adults with Parkinson's disease. The virtual reality training required 60
trials of reaching for fast-moving virtual balls with the dominant hand. The
control group had 60 practice trials turning pegs with their non-dominant hand.
MAIN OUTCOME MEASURES: Pretest and posttest required reaching with the dominant
hand to grasp real stationary balls and balls moving at different speeds down a
ramp. Success rates and kinematic data (movement time, peak velocity and
percentage of movement time for acceleration phase) from pretest and posttest
were recorded to determine the immediate transfer effects. RESULTS: Compared with
the control group, the virtual reality training group became faster (F = 9.08, P
= 0.005) and more forceful (F = 9.36, P = 0.005) when reaching for real
stationary balls. However, there was no significant difference in success rate or
movement kinematics between the two groups when reaching for real moving balls.
CONCLUSION: A short virtual reality training programme improved the movement
speed of discrete aiming tasks when participants reached for real stationary
objects. However, the transfer effect was minimal when reaching for real moving
objects.

Langue : ANGLAIS

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