RééDOC
75 Boulevard Lobau
54042 NANCY cedex

Christelle Grandidier Documentaliste
03 83 52 67 64


F Nous contacter

0

Article

--";3! O
     

-A +A

Use of virtual reality in gait recovery among post stroke patients

PURPOSE: To conduct a systematic literature review focusing on the use of virtual
reality (VR) for the improvement of gait in post-stroke patients. METHODS: We
performed a search of Randomized-controlled trials published from 1966 to 2011 in
the databases: Medline, Lilacs, CINAHL, Cochrane and SciELO. Keywords used in the
selection were: Virtual reality in combination with (AND) "Nervous System Diseases", (OR) "Motor Skill Disorders" (OR) "neurologic impairments" (OR) "motor
function" (OR) function* (OR) locomotion (OR) ambulation (OR) gait (OR) "motor
activity" (OR) Stroke. Selected articles were evaluated using the individual's
components of methodological quality assessment and analysis of outcomes of each
study was based on the domains of the International Classification of
Functioning, Disability and Health (ICF). RESULTS:
A total of 6520 references
were found, however, based on the inclusion and exclusion criteria only four
studies were considered and analyzed. These articles demonstrated that the use of
VR promotes changes in gait parameters, despite the diversity of protocols,
participants' characteristics, as well as the number of participants included in
each study. CONCLUSIONS: The research studies analyses suggest that VR is a
promising method to improve the gait of patients with stroke. Nevertheless, some
questions still need to be answered. Some aspects should be investigated to
confirm the true benefits and application of VR in this population. Implications
for Rehabilitation: Stroke is the second cause of death and the leading cause of
disability worldwide. The loss or impairment of ambulation is one of the most
devasting sequelae of stroke. Restoration of gait can be considered the main goal
of rehabilitation after stroke. Conventional interventions tend to be tedious,
providing few opportunities to increase the difficulty level of the proposed
tasks and do not encourage adaptive postural reactions. There is evidence to
support the use of virtual reality for the promotion of walking in people with
sequelae of stroke. Virtual reality is a feature that has been used in clinical
practice, however, the details on how to use this instrument must be set
according to the therapeutic goals.

Langue : ANGLAIS

Mes paniers

4

Gerer mes paniers

0