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Cognitive training on stroke patients via virtual reality-based serious games

GAMITO P; OLIVEIRA J; COELHO C; MORAIS D; LOPES P; PACHECO J; BRITO R; SOARES F; SANTOS N; BARATA AF
DISABIL REHABIL , 2017, vol. 39, n° 4, p. 385-388
Doc n°: 184586
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.3109/09638288.2014.934925
Descripteurs : AF21 - ACCIDENTS VASCULAIRES CEREBRAUX

Use of virtual reality environments in cognitive rehabilitation offers
cost benefits and other advantages. In order to test the effectiveness of a
virtual reality application for neuropsychological rehabilitation, a cognitive
training program using virtual reality was applied to stroke patients. METHODS: A
virtual reality-based serious games application for cognitive training was
developed, with attention and memory tasks consisting of daily life activities.
Twenty stroke patients were randomly assigned to two conditions: exposure to the
intervention, and waiting list control. RESULTS: The results showed significant
improvements in attention and memory functions in the intervention group, but not
in the controls. CONCLUSIONS: Overall findings provide further support for the
use of VR cognitive training applications in neuropsychological rehabilitation.
Implications for Rehabilitation Improvements in memory and attention functions
following a virtual reality-based serious games intervention. Training of
daily-life activities using a virtual reality application. Accessibility to
training contents.

Langue : ANGLAIS

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