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A clinical survey about commercial games in lower limb prosthetic rehabilitation

IMAM B; MILLER WC; FINLAYSON HC; ENG JJ; JARUS T
PROSTHET ORTHOT INT , 2018, vol. 42, n° 3, p. 311-317
Doc n°: 187495
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.1177/0309364617740238
Descripteurs : EC16 -PROTHESE DE MEMBRE INFERIEUR

Despite the popularity of commercial games in lower limb prosthetic
rehabilitation, data about their prevalence of use as well as therapists'
perspectives about these games are still lacking. OBJECTIVES:
To learn about the
prevalence of use of commercial games in lower limb prosthetic rehabilitation and
therapists' perspectives about these games. METHODS:
An online survey was sent to physical and occupational therapists across
prosthetic rehabilitation facilities in Canada. The survey had questions about
the use of commercial games and therapists' perspectives. RESULTS: Data were
collected from 82 therapists. Overall, 46.3% (38/82) reported that they use
commercial games; of those, 94.7% (36/38) used the Nintendo Wii Fit. The most
reported perceived benefits were the Wii Fit helping to improve weight shifting (
n = 76/82, 92.7%) and balance ( n = 75/82, 91.5%), and being motivating and
complementing traditional therapy ( n = 75/82, 91.5%). The most reported
perceived barriers/challenges were lack of time and familiarity with the games (
n = 58/82, 70.7%). CONCLUSION: Commercial games, particularly the Wii Fit, are
commonly used in lower prosthetic rehabilitation in Canada. Most of the queried
therapists view the Wii Fit positively. Knowledge translation activities and
developing standard treatment protocols would be helpful in minimizing the
barriers identified in this study. Clinical relevance The Wii Fit is prevalent in
lower limb prosthetic rehabilitation in Canada and it is viewed positively by
therapists as having the potential to improve balance and weight bearing, making
rehabilitation more motivating, and complementing traditional therapy. Future
studies should investigate the efficacy of the Wii Fit in prosthetic
rehabilitation.
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Langue : ANGLAIS

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